![]() ![]() This is another Code Warrior moment, where would Apple be today? If they hadn’t rolled up their sleeves and designed their own in house solution, on this board. ![]() Unity got a taste of the big leagues and they struck out, they like Sweeney Todd and Company showed their true face, yes they make a good gaming engine but you can’t wait for them or anyone else how long is Apple supposed to sit around and wait for these people to do something they won't. They’ve had to roll up their sleeves because third-party companies came up short. I am sure they’ve talked about it internally, but it’s inevitable, at every turn in Apple’s history. Sitting around and waiting for them to get their ass in gear is not gonna help Apple. Sorry, you evidently don’t know much about Apple history, it has become too important to let some third-party company control your destiny if you are Apple. Apple is stupid about a great many things, but they're not that stupid. Now do you understand the problem? Apple doing the equivalent of a DirectX would be beyond useless. ![]() That leaves Unity, which already has deep use particularly for iOS and iPadOS assets which are key to Vision Pro's development model. Godot is promising, particularly in 2D, but it's 3D environment is woeful. Apple is happy to keep pounding sand with Epic in their petulant quest to always be 'right' (how'd that work out with the eBook lawsuit, Apple?). The appeal of GDEs like Unity, Unreal Engine, or Godot, to developers is they're not platform specific. If you don't recognize why that doesn't even remotely solve the problem with Unity, I think it's pretty clear you either didn't read the article, or didn't understand it. "It means in-house game engine by Apple is inevitable" ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |